๐ฎ AI Programmer in the video game industry currently at Quantic Dream and previously at Cyanide Studio
๐ Part of the BFME: Reforged development team
๐ Author of a chapter in Game AI Uncovered โ Volume 4
๐ Lecturer in higher education (Programming & AI) at Isart Digital Paris
๐ Passionate about AI, DevOps, Software Engineering, and globally solving problems
I design and implement game AI systems with a strong focus on robustness, performance, and gameplay impact. I enjoy working at the intersection of AI, software engineering, and game development, turning complex problems into clear and maintainable solutions.
Iโm particularly interested in decision-making systems, behavior modeling, and algorithmic problem-solving, and I continuously refine my skills through hands-on experimentation and coding challenges.
Driven by curiosity and a passion for well-crafted systems, Iโm always looking for better ways to build smarter, more reliable game AI. ๐
| Project | Description | Link |
|---|---|---|
| ๐ฌ Star Wars Eclipse | 3rd-person action-aventure game | View video |
| ๐ฌ Spellcasters Chronicles | 3rd-person action-strategy game | View video |
| ๐ฌ Styx: Blades of Greed | 3rd-person stealth game | View video |
| ๐ฎ BFME: Reforged | AI development for a classic RTS remake (Fan project) | View video |
โ๏ธ Chapter in Game AI Uncovered, Volume 4 : Cooperative Planners in Real-Time Strategy Games
